<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0">
	
	<channel>
		<title>video</title>
		<link>http://megrimm.net/archive/video.php</link>
		<description>mark edward grimm</description>
		<language>en</language>
		<managingEditor>meg156@columbia.edu</managingEditor>
                <copyright>Copyright 2009</copyright>
		<generator>Pivot Pivot - 1.40.4: 'Dreadwind'</generator>
		<pubDate>Mon, 05 Jan 2009 13:27:22 -0700</pubDate>
		<ttl>60</ttl>
		
		
		
		
		<item>
			<title>Arms: Small Arms Deterants</title>
			<link>http://megrimm.net/archive/pivot/entry.php?id=37&amp;w=video</link>
			<comments>http://megrimm.net/archive/pivot/entry.php?id=37&amp;w=video#comm</comments>
                        <description><![CDATA[ 11.07.2002<br />
Small Fire-Arms Hiding in the Shadows<br />
<br />
This video is about the first stage of weoponry which is 'deterance'.  This was filmed under low-light conditions in a basement over the top of a pool table.<a href="http://megrimm.netrtsp://quicktime.tc.columbia.edu/users/meg156/Arms.mp4" title="Arms">-->Click Here For 'Arms' Video PopUp - This Will Launch An External Application<--</a><br />
<br />
<br />
<b>Stage 1: Deterrence</b><br />
<br />
The first stage  deterrence (illustrated on the screen)  is one of an effective defensive and/or aggressive strategy thats underlying action is to demonstrate to an outside force that any attempt to trespass in action or physicality on ones personal space can result in dire consequence. It is an act of preventing or controlling actions or behavior through fear of punishment or retribution.<br />
<br />
The handgun  hidden and out-of-site  restricted from being seen  in ones own house  under the bed  in ones apartment  in the glove box  in ones pocket  in a bag  a lunchbox  a bookbag - under ones clothing.<br />
<br />
We do not know it is there  we do not see it  it is there but it is not  it is hidden in the shadows  in the basement  and documented with the immateriality of the photograph  present on the television  on the Internet. This is how we know that they exist  yet we do not know where they exist.<br />
<br />
We shall not come to close to one another because we do not know what the others actions might be  we do not know what is hidden  we do not see the void because we can not see the void  we do not want to understand the void  so we just stay away.<br />
<br />
Because what may eventually protrude with force is a bullet  a dished heel base bullet  a jacketed bearing surface bullet  a round nose flat based bullet  a full metal jacketed bullet  a round nose cup based bullet  a truncated cone exposed tip bullet  a hollow based wad-cutter bullet  a full jacketed hollow point bullet  a semi wad-cutter cup based bullet  a jacketed soft point bullet  a semi wad-cutter gas check bullet  an exposed tip hollow point bullet  a semi wad-cutter half-jacket bullet  a semi wad-cutter full jacket bullet<br />
<br />
We do not wish for our bodies to meet any of these nasty metallic creatures that our neighbor has the potentiality to deliver onto us.<br />
<br />
Deterrence  a last ideological rampart against a kind of global destruction  a global suicide  a deterrent in the fact that we could all disappear. Which leads to the current escape, the escape of nuclear war, of deterrence.<br />
<br />
From the NRA Handbook:<br />
A major factor in determining the best method of carry is the mechanical design of the handgun in question, particularly the firing pin. Here are considered, in order, semi-automatic pistols, revolvers, single-shot pistols and derringers.<br />
<br />
The handgun is cocked and ready to fire, hiding in the shadows. ]]></description>
			<guid isPermaLink="false">37@http://megrimm.net/archive/pivot/</guid>
			<category>video</category>
			<pubDate>Fri, 20 Oct 2006 08:45:00 -0700</pubDate>
		</item>
		
		
		
		<item>
			<title>RT17: Driving Machines</title>
			<link>http://megrimm.net/archive/pivot/entry.php?id=36&amp;w=video</link>
			<comments>http://megrimm.net/archive/pivot/entry.php?id=36&amp;w=video#comm</comments>
                        <description><![CDATA[ 09.02.2001<br />
Documentation of Human/Machine Manipulations<br />
<br />
A visual detail of the interconnections between human and machine through the act of driving a vehicle. This was self-filmed and editted with an 8mm Digital Camera.<a href="http://megrimm.netrtsp://quicktime.tc.columbia.edu/users/meg156/RT17.mp4" title="RT17">-->Click Here For 'RT17' Video PopUp - This Will Launch An External Application<--</a><br />
<br />
Several trips were made from New York City to the upstate New York area of Rochester.  This film is a documentation of the interactions that take place when an automobile is manipulated by the human body.  The body and the machine work in tandum to accomplish a task, that of travel. ]]></description>
			<guid isPermaLink="false">36@http://megrimm.net/archive/pivot/</guid>
			<category>video</category>
			<pubDate>Fri, 20 Oct 2006 08:43:00 -0700</pubDate>
		</item>
		
		
		
		<item>
			<title>The Exchange: Information Conversations</title>
			<link>http://megrimm.net/archive/pivot/entry.php?id=35&amp;w=video</link>
			<comments>http://megrimm.net/archive/pivot/entry.php?id=35&amp;w=video#comm</comments>
                        <description><![CDATA[ 05.12.2000<br />
Conversations with Information<br />
<br />
15 minute film about a meeting and exchange of information.  This was shot on VHS, digitized and edited with Adobe Premiere 1.0 on a G3.<a href="http://megrimm.netjavascript:VIDLRGPop('http://quicktime.tc.columbia.edu/users/meg156/the_ExchangeLg_Prog.mov')">-->Click Here For 'The Exchange' Quicktime Video PopUp<--</a><br />
<br />
<br />
This film is about information 'exchanges'.  The information is represented by 'painted boxes'.  The main character goes through a series of doorways and halls. He must pass through a system 'gate' represented by a 'receptionist'.  He is then able to make contact with whom he is to exchange a series of information.<br />
<br />
This film is representative of a computer user and how a computer user exchanges information with the system OR another individual over the network.  It is a metaphor for this a single informational exchange instance.<br />
<br />
The sound is 'static', representative computer static as though one was 'in the machine'. Voices are left silent as though participants speak only in 'data'.  <br />
<br />
The film is Black and White. The boxes that are representative of 'information' are in color.  This was accomplished frame-by-frame with photoshop and premiere. ]]></description>
			<guid isPermaLink="false">35@http://megrimm.net/archive/pivot/</guid>
			<category>video</category>
			<pubDate>Fri, 20 Oct 2006 08:37:00 -0700</pubDate>
		</item>
		
		
		
		<item>
			<title>Bags: Conflicting Bodies Under Fabric</title>
			<link>http://megrimm.net/archive/pivot/entry.php?id=32&amp;w=video</link>
			<comments>http://megrimm.net/archive/pivot/entry.php?id=32&amp;w=video#comm</comments>
                        <description><![CDATA[ 09.02.1999<br />
Conflicting bodies wrapped in canvas fabric bags.<br />
<br />
This is a performance based work that was recorded via VHS tape. The music was recorded prior to the performance and 'broadcast' via a speaker system throughout the work.<a href="http://megrimm.netjavascript:VIDLRGPop('http://quicktime.tc.columbia.edu/users/meg156/bags_exportLg_Prog_02.mov')">-->Click Here For 'Bags' Video PopUp<--</a><br />
<br />
<br />
Two large, adult sized canvas bags were sewn.  Two individuals got in the bags and were 'tied' in for one hour.  Floor space was limited to the camera view. The camera was suspended from the ceiling and pointed straight down on the floor. It recorded in real-time for the full hour that the performance took place.<br />
<br />
Participants were asked to 'interact' with each other while they were 'trapped' in the bags. The viewer got a feeling of desperation, confusion, and disengagement. <br />
<br />
The accompanying music was recorded before hand.  Musicians were asked to play spontaneously for one hours without prior ideas about what they should play. Every ten minutes musicians were asked to switch instruments. ]]></description>
			<guid isPermaLink="false">32@http://megrimm.net/archive/pivot/</guid>
			<category>video</category>
			<pubDate>Wed, 18 Oct 2006 09:56:00 -0700</pubDate>
		</item>
		
		
		
	</channel>
</rss>
