A course introducing students to media art.
2016-present
Transmedia is an emerging discipline that encompasses time-based and digital art forms, including art video, computer art, cinema, and art photography. In this program students will work with cameras, audio recorders, physical computing boards, and computer software to learn how to create and manipulate digital art.
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A course on the aesthetic consideration of creating 3D environments using images, sounds and interactivity.
2012-present
Students create a virtual interactive place. Emphasis is on the aesthetic consideration of creating 3D environments using images, sounds and interactivity, including streaming audio and video, and motion graphics.
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A course introducing new digital concepts and tools for second year New Media students.
2011-present
This course is a continuation of the skills acquired in Dynamic Media I introducing new digital concepts and tools for Flash/Actionscript as well as other interactive programming languages geared towards Web delivery, Media authoring and other professional mastering formats. Students will explore advanced animation topics, investigate interface design as a synthesis of information and design, explore the use of coding for artistic expression, and finally create a self-directed interactive final project.
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A course introducing students to new technology in media communications.
2016
In this course we will explore new and emerging technologies for communications and media creation. Students will become acquainted with theoretical texts through readings and written responses as well as deepen their knowledge of practical implications new technological innovations can have on their future professional work.
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A course introducing time based and digital art forms including Art Video, Computer Art, Cinema and Art Photography.
2013-present
This class is a studio course in Transmedia, an emerging discipline that encompasses time based and digital art forms including Art Video, Computer Art, Cinema and Art Photography. In this class you will be encouraged to think critically and practically about the way you make art.
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This course is a basic, practical, hands-on introduction to the concepts of digital media editing
2012
Designed for new media and communications majors, this is a basic, practical, hands-on introduction to the concepts of digital media editing. Students will learn the theoretical knowledge of basic production, along with the tactile and artistic skills to design and produce simple edited material. Fundamental manipulation of moving and still graphics, as well as digital sound files will be covered. Students will use digital programs such as Adobe Premiere, Adobe Encore, Adobe Photoshop, and Adobe Audition
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A course on art as a time-based from.
2008-present
This course explores the creative use of software and digital-input (recording, video, audio, sensor technology, etc) to explore forms such as sound, video, performance and interactivity. Students will be provided with various models of creative processes, including self-directed research projects, collaboration, exploration of social and cultural contexts, and critique. Through making, studying the work of contemporary artists and designers, and developing criteria for understanding time-based art and design, students will expand their creative abilities.
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A course on the economics of the media industries.
2006
I approached this course experimentally. I had never taught a course like this before. I was very interested in understanding the economies of the media not only through the traditional venues (the media industries for example) but also new emerging user created medias and their economies.
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A course on writing for broadcast news medias.
2006
This course taught students in the communications department at SUNY Oswego how to effectively write for the news media. Specifically this course is designed for building skills for writing in radio and television broadcasts.
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A course on “Thinking with Images”
2005
The idea with this course was to use the digital camera as a way to quickly construct images. Images were either fabricated by the students or were of real world ‘events’.
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